At Starbreeze’s 2016 Christmas meeting, held in a cinema close by to the studio’s Stockholm headquarters, CEO Bo Andersson told staff the company was in rude health. Payday 2, a co-op first-person shooter Steam hit, was still making money, virtual reality investments were about getting ahead of the game, and in-development titles, such as Raid: World War 2 and Overkill’s The Walking Dead, were on course for success. Starbreeze’s top brass even announced a new staff bonus system. The message was loud and clear: Starbreeze had evolved from the plucky developer of Payday into a big, important, successful entertainment company. Just two years later, Starbreeze is on the brink of extinction. Following the disastrous release of Overkill’s The Walking Dead in November, Starbreeze’s board of directors unceremoniously booted Andersson out of the company. In a remarkable email obtained by Eurogamer and sent to everyone at the company the day after he was fired, Andersson even seems to lament the laziness of some of his staff – the same staff who claim they had just endured months of crunch for a project that was doomed from the start. A day later, Swedish authorities raided Starbreeze’s office, arresting two people as part… Read full this story
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